C#开发跨平台游戏——游戏中使用多张图片实现动画
上一篇我们讲了游戏中使用背景音乐和按钮音效,今天我们来讲解如何使用多张连续图片实现游戏中的动画。
首先下载连续的动画图: Joy.zip ,下载后解压文件。将整个Jay文件夹复制到【HelloWorld.XNAContent】项目中,
点开【HelloWorld.XNAContent】项目中【Jay】目录,注意这些图片的前半部分的名字是一样的,不一样的是后面带数字的部分。
打开Game1.cs,找到上一篇提到的【SoundEffect buttonPressedSound;//定义按钮音效】,在它下面定义一个列表来存放这些图片:
List<Texture2D> blacksmithJoyTextures;//定义图片列表
定义一个矩形来控制动画显示的位置和大小,由于动画是多张图片快速切换形成的,所以这个矩形只需要一个。
Rectangle blacksmithJoyRect;
定义动画的当前显示的图片索引,也就是当前显示的图片是第几张加1
int currentFrame = 0;// 当前图片索引
找到【LoadContent()】方法,在方法体内实例化图片列表并用一个for循环来加载图片纹理,这里有个规律当小于10的情况下,图片名称的最后是00i,大于等于10为0i。
blacksmithJoyTextures = new List<Texture2D>(); for(int i=0;i<30;i++) { Texture2D blacksmithJoyTexture; if (i < 10) { blacksmithJoyTexture = Content.Load<Texture2D>("Joy/0_Blacksmith_Joy_00" + i); } else { blacksmithJoyTexture = Content.Load<Texture2D>("Joy/0_Blacksmith_Joy_0" + i); } blacksmithJoyTextures.Add(blacksmithJoyTexture); }
同时初始化动画的位置和大小 X轴100,Y轴100,大小是200的正方形
blacksmithJoyRect = new Rectangle(100, 100, 200, 200);
接着,找到【Draw(GameTime gameTime)】,找到【spriteBatch.Draw(mouseCursor,mouseCursorPosition,Color.White);】在它的前面输入
spriteBatch.Draw(blacksmithJoyTextures[currentFrame], blacksmithJoyRect, Color.White);
来画出当前显示的图片,由于currentFrame是0,所以显示的是第一帧。目前还不会动。
下面我们让它动起来,找到【Update(GameTime gameTime)】方法,在方法体内加入
if (currentFrame >= blacksmithJoyTextures.Count - 1)//判断当前图片是否是最后一张 { currentFrame = 0;是最后一张显示第一张图片 } else { currentFrame += 1;不是最后一张,就显示下一张 }
完整代码如下:
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace HelloWorld.XNA { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; SpriteFont defaultFont; Color backgoundColor; Texture2D mouseCursor; Vector2 mouseCursorPosition; Texture2D buttonNormal; Texture2D buttonMoveOver; Texture2D buttonPressed; Rectangle buttonRect; Texture2D button; Song backgroundMusic;//定义背景音乐 SoundEffect buttonPressedSound;//定义按钮音效 List<Texture2D> blacksmithJoyTextures;//定义图片列表 Rectangle blacksmithJoyRect;//动画的位置及大小 int currentFrame = 0;// 当前图片索引 public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.IsFullScreen = false; IsMouseVisible = false; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here defaultFont = Content.Load<SpriteFont>("DefaultFont"); backgoundColor = Color.CornflowerBlue; mouseCursor = Content.Load<Texture2D>("MouseCursor"); buttonNormal = Content.Load<Texture2D>("ButtonNormal"); buttonMoveOver = Content.Load<Texture2D>("ButtonMoveOver"); buttonPressed=Content.Load<Texture2D>("ButtonPressed"); buttonRect = new Rectangle(300, 200,128,128); button = buttonNormal; backgroundMusic = Content.Load<Song>("BackgroundMusic");//加载背景音乐 buttonPressedSound = Content.Load<SoundEffect>("ButtonPressedSound");//加载按钮音效 MediaPlayer.IsRepeating = true;//重复播放背景音乐 MediaPlayer.Play(backgroundMusic);//播放背景音乐 //MediaPlayer.Volume = 1;//背景音乐声音大小(0.1f-1.0f) //MediaPlayer.Stop(); blacksmithJoyTextures = new List<Texture2D>(); for(int i=0;i<30;i++) { Texture2D blacksmithJoyTexture; if (i < 10) { blacksmithJoyTexture = Content.Load<Texture2D>("Joy/0_Blacksmith_Joy_00" + i); } else { blacksmithJoyTexture = Content.Load<Texture2D>("Joy/0_Blacksmith_Joy_0" + i); } blacksmithJoyTextures.Add(blacksmithJoyTexture); } blacksmithJoyRect = new Rectangle(100, 100, 200, 200); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit KeyboardState keyboardState = Keyboard.GetState(PlayerIndex.One); if(keyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); } if(keyboardState.IsKeyDown(Keys.F10)) { graphics.IsFullScreen = true; graphics.ApplyChanges(); } if(keyboardState.IsKeyDown(Keys.F11)) { graphics.IsFullScreen = false; graphics.ApplyChanges(); } if (keyboardState.IsKeyDown(Keys.F12)) { graphics.PreferredBackBufferWidth = 1920; graphics.PreferredBackBufferHeight = 1080; graphics.ApplyChanges(); } MouseState mouseState = Mouse.GetState();//获取鼠标状态 if(mouseState.LeftButton==ButtonState.Pressed)//判断是否按下了鼠标左键 { backgoundColor = Color.Red;//将背景设置为红色 if (buttonRect.Contains(mouseState.X, mouseState.Y))//判断鼠标是否移动到按钮上并且按下 { button = buttonPressed;//将按钮设置为按下状态 buttonPressedSound.Play();//播放按钮音效 } } else { if (buttonRect.Contains(mouseState.X, mouseState.Y))//判断鼠标是否移动到按钮上 { button = buttonMoveOver;//将按钮设置为悬停状态 } else//鼠标不在按钮上 { button = buttonNormal;//将按钮设置为正常状态 } backgoundColor = Color.CornflowerBlue;//放开鼠标左键恢复成蓝色 } mouseCursorPosition = new Vector2(mouseState.X, mouseState.Y); if (currentFrame >= blacksmithJoyTextures.Count - 1) { currentFrame = 0; } else { currentFrame += 1; } // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(backgoundColor);//绘制游戏背景 // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.DrawString(defaultFont, "这是我的第一个游戏", Vector2.Zero, Color.White); //绘制按钮 spriteBatch.Draw(button, buttonRect, Color.White); spriteBatch.Draw(blacksmithJoyTextures[currentFrame], blacksmithJoyRect, Color.White); spriteBatch.Draw(mouseCursor,mouseCursorPosition,Color.White); spriteBatch.End(); base.Draw(gameTime); } } }
点击【启动】
运行效果如下。
最后推荐一个素材网站https://craftpix.net/,可以在里面下载到免费的游戏素材。